![]() I just liked how it made some GBA games look "dreamy." You could use the shader without motionblur, really just whatever you like. You just have to find a nice balance between the degree of the pixel visibility and squinting at the screen because the game screen is so small. Like the others said, GBA games were meant to be played on a handheld console with a small screen. Depending on your screen's real estate, the higher the number is, the more visible the pixels become. You could set the Windowed Scale to any number, it's really just a matter of personal preference. The end result was incredibly pleasing to my eyes.īuilding on this knowledge, I set mGBA's Windowed Scale to 6.0x, Aspect Ratio > 3:2, and applied the lcd-grid-v2-GBA-color-motionblur.slangp shader.ģ:2 because GBA's resolution is 240x160. So I set Windowed Mode > Windowed Scale > 5.0x (personal preference), Scaling > Aspect Ratio > 8:7, and applied the CRT-Royale shader. I learned that the aspect ratio of SNES is 8:7 (resolution is usually 256x224 square pixels). TL DR, I've been obsessed with finding and maintaining the best settings for each core since.yesterday. ![]() Came across this thread on Google while searching for the best GBA shaders. ![]()
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